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Darkwind: War on Wheels is an independently developed semi-retro 3D turn based racing and vehicle combat MMO. The game is focused on vehicular combat – cars, trucks, motorcycles with guns – both in wild environments and in man-made arenas and racing circuits. There are many activities to do within the game: Players can gain fame and accumulate looted hardware from their defeated adversaries in the wilderness by joining together in multi-player squads or they also join town events, such as races and death races, to gain fame and earn prizes. There are two phases in this turn-based combat system: One is the Orders phase, in which players will see their vehicles move according to many factors, including the vehicle’s position, damage to tires, previous velocity, whether it is under fire etc. The second is the firing phase, whereby vehicles open fire on their targets.
Darkwind is the only car game we know of that combines accurate physics with turn-based play. The race becomes purely about the tactics of entering and exiting corners, overtaking, and generally breaking down the nuances of driving.
Darkwind is the only car game we know of that combines accurate physics with turn-based play. The race becomes purely about the tactics of entering and exiting corners, overtaking, and generally breaking down the nuances of driving.
Game Features
– Highly detailed rules for movement, including rigid body physics, terrain properties, slipstreaming/drafting, per-chassis characteristics.
– Highly detailed rules for combat, including skills, specialisms, detailed weapon characteristics and recoil/splash effects, critical hits and detailed damage and injury resolution, damageable tyres, suspension, engines, weapons and chassis
– Real real-time strategy: travel, healing, training, car modifications/repairs all run to a real-world timescale
– Detailed economic simulation: trade, piracy, starvation. The economic cycles of Darkwind take months of real-world time, and are affected by trade conditions and the amount of piracy occurring on the road.
– Player ownership of production facilities and warehouses & camps
– Scheduling system for attacks on player or NPC-owned installations
– Contracts of work (delivery, bodyguard, etc.) available from NPCs
– Psionic powers available to a small number of gifted individuals
– Highly detailed rules for combat, including skills, specialisms, detailed weapon characteristics and recoil/splash effects, critical hits and detailed damage and injury resolution, damageable tyres, suspension, engines, weapons and chassis
– Real real-time strategy: travel, healing, training, car modifications/repairs all run to a real-world timescale
– Detailed economic simulation: trade, piracy, starvation. The economic cycles of Darkwind take months of real-world time, and are affected by trade conditions and the amount of piracy occurring on the road.
– Player ownership of production facilities and warehouses & camps
– Scheduling system for attacks on player or NPC-owned installations
– Contracts of work (delivery, bodyguard, etc.) available from NPCs
– Psionic powers available to a small number of gifted individuals
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Game Plot
A disastrous solar event in 2019 and 2020 leaves the world devastated, with only small pockets of human survivors scratching out a living in a bleak, irradiated world. Largely fuelled by the stockpiles of hardware left behind by a dead civilization combined with the desperation of a new world order, the gladiatorial deathsports begin, around 2035. The vast expanses of wilderness between the towns are menaced by gangs of road pirates armed with heavily armed cars and trucks, and travelled by equally well armed trade groups, making a living by carrying food, fuel, and other specialist equipment between the towns.
Jump to Gameplay - Gameplayedit. The focus of the game is on vehicular combat - cars with guns - both in the wilderness and in manmade arenas. Darkwind: Tactical (DW:T) is a way to play the wargame aspects of Darkwind: War on Wheels without having to worry about the gang management aspects of DW. The event creator can set the following: Map to play on; Number of cars each player can control.
Darkwind – War On Wheels Screenshots
Darkwind – War On Wheels Videos
trailer
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gameplay
Anmeldelser“The brutality of Darkwind is the most appealing thing about it. Your team ages: at 30 their stats start dropping, at 40 their skills follow. You'll give them nicknames, train them, get attached to them, maybe even unlock specialities such as Engine Tuner or Negotiator, and then they'll die.”80% –“Dark Wind's actual gameplay is phenomenal. If you like the sound of turn based tactical car combat this is your new holy grail. The physics of car movement, drifting, changing how a car performs offroad and on tarmac, a variety of physics related to each individual car. I mean, it's all here.”90% – Game Tunnel“MMORPGs get repetitive to me.
Grinding drives me crazy with rage. How many rat-equivalents do you need to smack around before you get to go beat up something else? I think this is a natural state, though, as the game has to appeal to all levels, from the beginner to the seasoned veteran.
With the addition of scouting between cities, and frequent content injections, Darkwind has a lot to do and see in-game no matter the skill level of the player or the composition of the gang. This is a breath of fresh air in what I consider a very stale and one-sided genre of gameplay, where even the behemoth in the market seems destined for repetition.”7.5/10 –. Om dette spilBattle for survival and supremacy in a gritty post-apocalyptic world of vehicular combat where strategy and tactics determines who wins.Darkwind is a simultaneous turn-based, physics-based game. It is often described as 'X-Com meets Mad Max' or 'Car Wars 1980s boardgame Online'.Darkwind is the only car game we know of that combines accurate physics with turn-based play. Not just turn based racing and Death-racing (with multiple cars), but also combats with up to 20 vehicles is where you realise why turn based is a must in this game. Running 10 trucks at once through a slaver ambush in Badlands, managing speed, steering, gun fire from anywhere up to 8 points on a truck would not be possible in real time.Manage your gang, train your characters, design your own cars and scavenge for parts. Make your fortune in racing, deathracing and arena combat leagues, or venture into the wilderness and engage in tense multiplayer battles with pirates, traders and other players.Trade for parts, cars and weapons in the dynamic economy of a world where your characters will age, sustain permanent injuries, and die.
The detailed weapon stats, and the detailed combat system with physics, critical hits, injuries and healing, psychology, leadership and perma-death ensures a strategic challenge like few other games.Award winning in the indie gaming community, acclaimed in the main-stream computer gaming press and praised in the war-gaming media: play it yourself to find out why.
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